HTML5利用WebRTC获取摄像头进行拍照和视频
日期:2018-09-20
来源:程序思维浏览:2222次
都知道html5可以做页面,但是如果想开发调用摄像头拍照或是视频流可以吗?当然可以,只不过部分浏览器不支持,但是大部分浏览器已经支持了,比如chrome、firefox等。下面就来看看如何开发吧?

拍照:
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>HTML5 GetUserMedia Demo</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0" />
</head>
<body>
<input type="button" title="开启摄像头" value="开启摄像头" onclick="getMedia();" /><br />
<video height="120px" autoplay="autoplay"></video><hr />
<input type="button" title="拍照" value="拍照" onclick="getPhoto();" /><br />
<canvas id="canvas1" height="120px" ></canvas><hr />
<input type="button" title="视频" value="视频" onclick="getVedio();" /><br />
<canvas id="canvas2" height="120px"></canvas>
<script type="text/javascript">
var video = document.querySelector('video');
var audio, audioType;
var canvas1 = document.getElementById('canvas1');
var context1 = canvas1.getContext('2d');
var canvas2 = document.getElementById('canvas2');
var context2 = canvas2.getContext('2d');
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL;
var exArray = []; //存储设备源ID
MediaStreamTrack.getSources(function (sourceInfos) {
for (var i = 0; i != sourceInfos.length; ++i) {
var sourceInfo = sourceInfos[i];
//这里会遍历audio,video,所以要加以区分
if (sourceInfo.kind === 'video') {
exArray.push(sourceInfo.id);
}
}
});
function getMedia() {
if (navigator.getUserMedia) {
navigator.getUserMedia({
'video': {
'optional': [{
'sourceId': exArray[1] //0为前置摄像头,1为后置
}]
},
'audio':true
}, successFunc, errorFunc); //success是获取成功的回调函数
}
else {
alert('Native device media streaming (getUserMedia) not supported in this browser.');
}
}
function successFunc(stream) {
//alert('Succeed to get media!');
if (video.mozSrcObject !== undefined) {
//Firefox中,video.mozSrcObject最初为null,而不是未定义的,我们可以靠这个来检测Firefox的支持
video.mozSrcObject = stream;
}
else {
video.src = window.URL && window.URL.createObjectURL(stream) || stream;
}
//video.play();
// 音频
audio = new Audio();
audioType = getAudioType(audio);
if (audioType) {
audio.src = 'polaroid.' + audioType;
audio.play();
}
}
function errorFunc(e) {
alert('Error!'+e);
}
// 将视频帧绘制到Canvas对象上,Canvas每60ms切换帧,形成肉眼视频效果
function drawVideoAtCanvas(video,context) {
window.setInterval(function () {
context.drawImage(video, 0, 0,90,120);
}, 60);
}
//获取音频格式
function getAudioType(element) {
if (element.canPlayType) {
if (element.canPlayType('audio/mp4; codecs="mp4a.40.5"') !== '') {
return ('aac');
} else if (element.canPlayType('audio/ogg; codecs="vorbis"') !== '') {
return ("ogg");
}
}
return false;
}
// vedio播放时触发,绘制vedio帧图像到canvas
// video.addEventListener('play', function () {
// drawVideoAtCanvas(video, context2);
// }, false);
//拍照
function getPhoto() {
context1.drawImage(video, 0, 0,90,120); //将video对象内指定的区域捕捉绘制到画布上指定的区域,实现拍照。
}
//视频
function getVedio() {
drawVideoAtCanvas(video, context2);
}
</script>
</body>
</html>
视频:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Insert title here</title>
</head>
<body>
<video id="video" autoplay=""style='width:640px;height:480px'></video>
<div><button id='picture' style="width: 100%;">PICTURE</button></div>
<canvas id="canvas" width="640" height="480"></canvas>
<script type="text/javascript">
var video = document.getElementById("video");
var context = canvas.getContext("2d");
var errocb = function () {
console.log('sth wrong!');
}
if (navigator.getUserMedia) { // 标准的API
navigator.getUserMedia({ "video": true }, function (stream) {
video.src = stream;
video.play();
}, errocb);
} else if (navigator.webkitGetUserMedia) { // WebKit 核心的API
navigator.webkitGetUserMedia({ "video": true }, function (stream) {
video.src = window.webkitURL.createObjectURL(stream);
video.play();
}, errocb);
} else if(navigator.mozGetUserMedia) { // Firefox-prefixed
navigator.mozGetUserMedia({ "video": true }, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errocb);
}
document.getElementById("picture").addEventListener("click", function () {
context.drawImage(video, 0, 0, 640, 480);
});
</script>
</body>
<input type="file" capture="camera" accept="image/*" id="cameraInput" name="cameraInput" class="sign_file"/>
</html>
好了,大家可以试试能不能使用。

拍照:
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>HTML5 GetUserMedia Demo</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0" />
</head>
<body>
<input type="button" title="开启摄像头" value="开启摄像头" onclick="getMedia();" /><br />
<video height="120px" autoplay="autoplay"></video><hr />
<input type="button" title="拍照" value="拍照" onclick="getPhoto();" /><br />
<canvas id="canvas1" height="120px" ></canvas><hr />
<input type="button" title="视频" value="视频" onclick="getVedio();" /><br />
<canvas id="canvas2" height="120px"></canvas>
<script type="text/javascript">
var video = document.querySelector('video');
var audio, audioType;
var canvas1 = document.getElementById('canvas1');
var context1 = canvas1.getContext('2d');
var canvas2 = document.getElementById('canvas2');
var context2 = canvas2.getContext('2d');
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL;
var exArray = []; //存储设备源ID
MediaStreamTrack.getSources(function (sourceInfos) {
for (var i = 0; i != sourceInfos.length; ++i) {
var sourceInfo = sourceInfos[i];
//这里会遍历audio,video,所以要加以区分
if (sourceInfo.kind === 'video') {
exArray.push(sourceInfo.id);
}
}
});
function getMedia() {
if (navigator.getUserMedia) {
navigator.getUserMedia({
'video': {
'optional': [{
'sourceId': exArray[1] //0为前置摄像头,1为后置
}]
},
'audio':true
}, successFunc, errorFunc); //success是获取成功的回调函数
}
else {
alert('Native device media streaming (getUserMedia) not supported in this browser.');
}
}
function successFunc(stream) {
//alert('Succeed to get media!');
if (video.mozSrcObject !== undefined) {
//Firefox中,video.mozSrcObject最初为null,而不是未定义的,我们可以靠这个来检测Firefox的支持
video.mozSrcObject = stream;
}
else {
video.src = window.URL && window.URL.createObjectURL(stream) || stream;
}
//video.play();
// 音频
audio = new Audio();
audioType = getAudioType(audio);
if (audioType) {
audio.src = 'polaroid.' + audioType;
audio.play();
}
}
function errorFunc(e) {
alert('Error!'+e);
}
// 将视频帧绘制到Canvas对象上,Canvas每60ms切换帧,形成肉眼视频效果
function drawVideoAtCanvas(video,context) {
window.setInterval(function () {
context.drawImage(video, 0, 0,90,120);
}, 60);
}
//获取音频格式
function getAudioType(element) {
if (element.canPlayType) {
if (element.canPlayType('audio/mp4; codecs="mp4a.40.5"') !== '') {
return ('aac');
} else if (element.canPlayType('audio/ogg; codecs="vorbis"') !== '') {
return ("ogg");
}
}
return false;
}
// vedio播放时触发,绘制vedio帧图像到canvas
// video.addEventListener('play', function () {
// drawVideoAtCanvas(video, context2);
// }, false);
//拍照
function getPhoto() {
context1.drawImage(video, 0, 0,90,120); //将video对象内指定的区域捕捉绘制到画布上指定的区域,实现拍照。
}
//视频
function getVedio() {
drawVideoAtCanvas(video, context2);
}
</script>
</body>
</html>
视频:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Insert title here</title>
</head>
<body>
<video id="video" autoplay=""style='width:640px;height:480px'></video>
<div><button id='picture' style="width: 100%;">PICTURE</button></div>
<canvas id="canvas" width="640" height="480"></canvas>
<script type="text/javascript">
var video = document.getElementById("video");
var context = canvas.getContext("2d");
var errocb = function () {
console.log('sth wrong!');
}
if (navigator.getUserMedia) { // 标准的API
navigator.getUserMedia({ "video": true }, function (stream) {
video.src = stream;
video.play();
}, errocb);
} else if (navigator.webkitGetUserMedia) { // WebKit 核心的API
navigator.webkitGetUserMedia({ "video": true }, function (stream) {
video.src = window.webkitURL.createObjectURL(stream);
video.play();
}, errocb);
} else if(navigator.mozGetUserMedia) { // Firefox-prefixed
navigator.mozGetUserMedia({ "video": true }, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errocb);
}
document.getElementById("picture").addEventListener("click", function () {
context.drawImage(video, 0, 0, 640, 480);
});
</script>
</body>
<input type="file" capture="camera" accept="image/*" id="cameraInput" name="cameraInput" class="sign_file"/>
</html>
好了,大家可以试试能不能使用。
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